When I look at playgrounds in Berlin like that – then I often wonder, what makes a good playground? In my childhood, concentricity and a turntable were the highlights in order to experience the limits of one’s own nausea threshold. There was probably still an M-shaped tubular steel frame to practice on various up and down strokes.
By contrast, today’s plants are in many cases true masterpieces of reality simulation. There are many things about the Knight’s Castle, the pirate ship and the walk-in whale. But are not we fusing imagination – which we actually want to promote, if we offer too much ready? Would neutrality of form not be a better breeding ground for the adventure worlds, in which children like to dream?
I would like to see more conceptional thoughts about playground equipment and playgrounds in public spaces.